blender - Unlinking and saving materials as a copy from .blend file -


when export .fbx file blender , import them in unity, object without textures , materials. figured out texture selecting image in uv/image editor sreen , save copy in image option.

but couldn't find way save as or copy materials (already attached object in blender) attach material model/game object manually in unity3d.

i have gone through many toturials baking textures etc. nothing helpful. please note not have apply material model in blender, instead want copy of material attached object, came .blend file got internet source.

tutorial link , explanation appreciated.

have @ link there information, diffuse color can exported. thats more expected. why? blender-materials different textures. there no dataformat blender-materials have them textures or objects. blender-materials bound internal data , full-export seems hard. @ blenders outliner panel , change view "all scenes" "datablocks". there can see how many aspects exported. needed full-import on different program. work, has not been done far (as know).


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