sprite kit - SpriteKit + iOS8. Does SpriteKit support "baking" rendered results? -
i implementing paint program in spritekit , super impressed simplicity of implementation sprikekit enables. very cool indeed!
each brush stroke implemented skspritenode
attached skshader
. works expect.
issue: steadily growing skscene
graph brush strokes appended. not scalable solution resource consumption mushrooms , framerate slows crawl. so, want "bake" skscene
graph after brush stroke painted.
i tried setting myscene.shouldrasterize = yes
on skscene
instance appeared have no effect. how "bake" rendering results in spritekit? have roll own?
thanks,
doug
the can think of call texturefromnode
on skview
passing in sknode
want "bake". take texture, apply skspritenode
, , remove sknode
(s) "baked" in texture.
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