Android multiplayer game SDK development -
i developing android app in android studio. application 1 vs 1 game gameplay follows:
- a 10 second joint planning phase players both plan moves against each other on own devices
- followed 10 second 'play' phase moves both planned played out on both devices
this played until 1 of players deemed victorious.
my question essentially, understanding not fit android real-time or turn-based game parts of sdk have been documented , developed.
i see 3 solutions:
- change underlying premise of game fit real-time/turn-based game spec
- keep premise of game , alter real-time/turn-based game spec suit needs
- develop own logic etc , build framework
option 3 hardest, , unsure easier, options 1 or 2?
thanks in advance if read far!!
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