javascript - WebGl - not loaded texture -


i receive error: uncaught securityerror: failed execute 'teximage2d' on 'webglrenderingcontext': cross-origin image @ file:///c:/users/.../img.jpg may not loaded.

var scene, camera, renderer;     var geometry, material, mesh;      init();     animate();      function init() {          scene = new three.scene();          camera = new three.perspectivecamera( 75, window.innerwidth / window.innerheight, 1, 10000 );         camera.position.z = 1000;          geometry = new three.cubegeometry( 300, 300, 300 );         material = new three.meshlambertmaterial({         map: three.imageutils.loadtexture('img.jpg')         });          mesh = new three.mesh( geometry, material );         scene.add( mesh );          renderer = new three.webglrenderer();         renderer.setsize( window.innerwidth, window.innerheight );         renderer.setclearcolorhex( 0xfff8dc, 1 );          document.body.appendchild( renderer.domelement );      }      function animate() {          requestanimationframe( animate );          mesh.rotation.x += 0.02;         mesh.rotation.y += 0.01;          renderer.render( scene, camera );      } 

i run simple static content server called mongoose locally on development machine. point folder contains project , can load page without worrying cross site scripting/origin issues,


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